![]() Weakness Exploit increases the Affinity of attacks that strike a monster's weak point.Level 5: While active, increases affinity by 50% and reduces stamina depletion by 50% Level 4: While active, increases affinity by 40% and reduces stamina depletion by 50% Level 3: While active, increases affinity by 30% and reduces stamina depletion by 50% Level 2: While active, increases affinity by 20% and reduces stamina depletion by 30% Level 1: While active, increases affinity by 10% and reduces stamina depletion by 30%.The only exceptions in version 1.1.2 is that bowguns as well as dual blades demon mode are excluded from this attack animation speed up. Any time spent in an attack animation will speed up this process by 2x, meaning if you were to only attack for about 1 minute and 45 seconds, you would obtain the effect. Unlike in previous Monster Hunter games, you cannot increase this counter by taking damage. This skill effect activates after 2 minutes and 45 seconds of an encounter with a monster. Latent Power increases Affinity after certain conditions are met.Level 3: While active, increases affinity by 30%. Level 2: While active, increases affinity by 20%. Level 1: While active, increases affinity by 10%.Maximum Might increases Affinity when Stamina is kept full for 3 seconds and deactivates after spending a total of 2 seconds while not at full stamina.Level 5: Attack +20 and Affinity +15% while active. Level 4: Attack +16 and Affinity +10% while active. Level 3: Attack +12 and Affinity +7% while active. Level 2: Attack +8 and Affinity +5% while active. Level 1: Attack +4 and Affinity +3% while active.Agitator increases Affinity when a Large Monster becomes enraged.Critical Eye increases Affinity at all times.Note that with the Critical Draw skill you will always Crit on a draw attack. The following Skills and Equipment increase your weapon Affinity. This visual effect will be a bright blue slash that appears wherever the hunter hit the monster. This visual effect will be a bright red slash that appears wherever the hunter hit the monster.Ī negative value, on the other hand, denotes the hunter's chance of landing a "weaker hit". Weaker hits deal 25% less Physical Damage to monsters. Negative Critical hits have special visual effects that allow the player to see whether or not they are landing critical hits or not. ![]() Critical hits have special visual effects that allow the player to see whether or not they are landing critical hits or not. ![]() If the hunter has the critical boost skill, the values are 3.3%, 2.86% and 2.5% of affinity for 1% of DPS boost for level 1,2 and 3 respectively. This calculates to 4% affinity with no level of critical boost equating to 1% increase in overall DPS. Critical hits deal an extra 25% Physical (Raw) Damage to monsters unless the player has the skill 'Critical boost' which increases the extra damage to 30%, 35% and 40% for level 1,2 and 3 respectively. At 0% Affinity there is no chance for a bonus or penalty to damage.Ī positive Affinity value denotes the statistical probability of the hunter landing a "critical hit". Some Weapons have innate Affinity, but it can also be increased with Skills and Equipmentįor a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.Īffinity is determined by the Weapon and Skills that are being used, and is displayed as a percent value in the Attack Status portion of the Equipment Info screen.Īffinity can both positively and negatively affect the hunter. Affinity, also known as Critical Chance, in Monster Hunter Rise (MHR or MHRise) is a weapon's chance to deal a bonus or a penalty to Damage on attacks.
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